A location-based hide-and-seek game
Hide-and-seek for the smartphone era. Hunters track Runners on a live map, outdoors, with your own friends.
Everyone on one map. Runner positions are revealed to the Hunters at the interval you set.
The play area shrinks as the clock runs down, forcing everyone closer together.
Go offline, reveal the Hunters, or ping every Runner at once.
Play with up to 10 friends, or 50 when the host has Pro.
Draw a boundary on the map in seconds. A circle or a shape of your own, so the game stays in your neighbourhood, on your campus or in the city centre.
Share a code or a link and you are playing within minutes. No setup, no accounts to hand out.
Talk, plan and coordinate with your team while the clock runs. A game is won together or not at all.
No more sitting on the couch. HIDE gets you moving, running and looking at your own city differently.
The thrill of being hunted, or the rush of spotting a Runner two streets away. Every game ends in a story.
Hide is hide-and-seek on a live map. You split into Hunters and Runners, pick a play area, and the Runners have to stay out of sight until the clock runs out. Every Runner has a six-digit catch code; a Hunter who reaches them types it in to catch them.
Yes. Playing is free, there are no ads, and there is nothing you can buy that helps you win. Only the host can take a Pro subscription, for games up to 50 players, extraction mode, hack drops and replays. Everyone else just joins in.
Ten in a free game, and up to fifty when the host has Pro. Two is enough to start: one Hunter and one Runner.
Yes. Positions travel over the internet, so every player needs mobile data. GPS on its own is not enough.
The idea is the same: a group hunts one or more runners through a real area, with their location revealed at set moments. Hide is the app version, so you decide the rules, the area and how often locations are revealed.
Only the players in your own game, and only by the rules of that game: Runners are shown to the Hunters at the reveal moments the host sets. Outside a game nothing is shared, and the raw route disappears together with the game.